Monday, September 13, 2010

Ninja Blade


Ninja Blade

From Wikipedia, the free encyclopedia
Ninja Blade
Ninja Blade.jpg
Developer(s)From Software
Noviy Disk (Win)
Publisher(s)Microsoft Game Studios
Designer(s)Masanori Takeuchi (producer)
Kazuhiro Hamatani (lead planner)
Keiji Nakaoka (character designer)
Composer(s)Norihiko Hibino
Yoshitaka Suzuki
Takahiro Izutani
Takahide Ayuzawa
Platform(s)Xbox 360Microsoft Windows
Release date(s)Xbox 360:
  • JP January 29, 2009
  • EU April 3, 2009
  • NA April 7, 2009
Microsoft Windows:
  • NA October 31, 2009
  • EU February 19, 2010
Genre(s)Cinematic action
Mode(s)Single-player
Rating(s)
MediaDVD-DL
System requirements
[1] Intel CPU- Pentium 4 3.2GHz
AMD CPU - Sempron 3300+
RAM - 1GB
Nvidia Graphics Card - Geforce 8300 GS
ATI Graphics Card - Radeon 9250
Ninja Blade (ニンジャブレイド Ninjabureido?) is an action-adventure game developed by From Software and published by Microsoft Game Studios for the Xbox 360[2] and Microsoft Windows. The game has been categorized as a "Cinematic action game," combining a mixture of hack and slashelements with context sensitive commands.[2]
The characters were designed by Keiji Nakaoka while the soundtrack is by Norihiko Hibino's GEM Impact studio[3]. The animation was produced byProduction I.G,[4] and the game was released in 2009.[5]
A demo for Ninja Blade was released in Japan on December 29, 2008.[6] The demo was released in North America on March 10, 2009.

Contents

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[edit]Gameplay

The player plays as a modern day ninja. The player can use swords and other weapons to kill parasites and other creatures. The player can jump from building to building and run along walls, along with other ninja traits.

[edit]Story

In 2015, a small village was attacked by unknown creatures. The survivors were moved to a research facility where they underwent examination. While at the research facility, the survivors began to show symptoms of necrotizing fasciitis. When further examined, the researchers found an unknown type of hook worm. It was classified as "Alpha-worm". Conventional medicine had no effects on the patients. The worms deformed the victims, but the infection increased the strength and resilience of the people infected.
The infected eventually broke free and attacked the researchers. A few researchers survived, only to find that they had been infected as well. Due to a fear of an outbreak, the military assaulted the facility and destroyed all traces of the infected and the Alpha-worms.

[edit]Development

The concept for Ninja Blade initially came when From Software thrived to create a game that conveyed to the gamer the same intense sequences from those of Hollywood action films. From Software worked with Microsoft in creating the game's protagonist, Ken Ogawa. Ninja Blade producer Masanori Takeuchi states "We worked closely with Microsoft in creating Ken. They provided us with lots of useful feedback and insightful consumer research of worldwide gamers. By cooperating and working together, Ken has become more appealing to a wider audience." [7] Character Ken Ogawa was designed by Capcom 2nd Character Development Studio designer Keiji Nakaoka.[8]
Ninja Blade was commonly referred to as Otogi 3 by various sources before its official announcement. Ninja Blade planner Kazuhiro Hamatani noted that while not a direct sequel or spiritual successor to Otogi, that the game would contain action-adventure elements of which fans of the Otogi series would like.[9]

[edit]Reception

[hide] Reception
Aggregate scores
AggregatorScore
GameRankings66%[10]
Metacritic66/100[11]
Review scores
PublicationScore
1UP.comC-[12]
Eurogamer7/10[13]
Famitsu32/40[14]
GamePro5/5 stars[15]
GameSpot7.5/10[16]
GameTrailers5.9/10[17]
GameZone6/10[18]
IGN6.5/10[19]
X-Play4/5[20]
Overall, the game has received mixed reviews with an aggregate score of 66/100 on MetacriticNinja Blade was named Game of the Month in the June 2009 issue of GamePro with a rating of 5/5 stars. GamePro's Heather Bartron wrote that she enjoyed the action of the game and particularly the boss battles, but disliked the placement of load screens and the game's lack of depth.[15]

[edit]References

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